missveryvery:

ssia:

fr0ttagecheese:

greenassin:

ota-con:

theladylillibet:

snapchatting:

in 11th grade art we had to make mythical creatures with clay but i didn’t want to do that so i made a log and added a lil worm friend on top of it but my teacher got mad and said i had to make it mythical so i added a horn to it and made it a uniworm

this is why art classes in schools suck. That is a bloody amazing log. look at the texture, the colour. The worm is incredible and the teacher is unhappy because it was supposed to be mythical? Who the fuck cares? will the teacher have their pay docked if a student makes a logworm instead of a basilisk???

This furthers the argument that school is about following instructions, not learning. That really is a great sculpture, by the way.

It’s a nice sculpture. The log is nice. I wouldn’t call the worm incredible. Incredibly simple maybe.

But I don’t get why people are so pissy that a teacher got upset that one of their students didn’t so the assignment because they “didn’t feel like it”. Assignments are given with the expectation that they will be completed as asked. Being a dick to your instructor because you didn’t like the assignment is unnecessary and makes their job harder.

The assignment is very open-ended. There’s a million different things that could be done under the mythological umbrella to correctly complete a task like that. The assignment was probably meant to test a student’s creativity and see how well they could create something complex, as mythological creatures tend to be fairly involved things. Sticking a horn on a worm is a dick move.

Assignments are given for a reason and “didn’t want to” or “who cares” aren’t valid excuses not to do them. You might not want to do it, but that’s life. Stop being assholes to teachers.

art class isn’t about “oh let me show off and do whatever I want, forget the teacher’s instructions” it is about developing your skills and seeing what you can do. what if the kid just made a log and a worm for every assignment because they wanted to. what is being learned?

Yessss

Yeah, where’s the poor art teacher’s post of the exact same thing going “I told them to make a mythical creature and this is what one little shit turned in. I’m going to go drink in my bathtub. Do you know how much those materials cost.”

(Source: snapchatting)

sheep-boy:

"guess we cant have different opinions on tumblr"

nah son. an opinion is like “orange juice is nasty” or “fall out boy is overrated”

"your gender identity is ridiculous and you dont deserve to have it respected" is straight up bullshit and you should be called out on it

smashsurvey:

Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception). 
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them? 
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format. 
smashsurvey:

Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception). 
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them? 
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format. 

smashsurvey:

Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception). 

Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularlyhow do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them? 

Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format. 

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